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Tag: unattended automation

Posts tagged “unattended automation”

3 posts ·

11-09

Fifteen Shifts Under the Charter: The Yinian Hecheng v2.0 Task-Pool Marathon, the Hard Stop at 08:50, and a Morning Report Written for the Awakening

The Yinian Hecheng v2.0 overnight build ran the full ritual of a chartered night: SHIFT-CHARTER.md legislated before work began (three opening checks, the task pool, guard clauses, backup-before-overwrite, skip-after-same-error-twice), fifteen shifts relayed every thirty minutes, and the task pool cleared from T1 Market onward — v2.0a with eight artifacts, three-stage tribulation, artifact pick-three and daily oracle; v2.0b with the market merit shop field-tested end to end; seventeen soak rounds all green; and at 08:50 the hard stop arrived, the morning report was generated and CronPauseSelf fired. Zero leftover processes, zero abnormal exits — and a morning report whose first line reads: this one document is all you need.

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10-26

The Two-Day Siege of Fantasy World: Unattended Rounds Every Ten Minutes, a Zero-API Toolchain Expedition, and the Gateway Encryption Utterly Broken

The pure-technical reverse engineering of QQ Fantasy World ran two days on a ten-minute guard cadence: every heavy task on the cloud, zero tasks on the local PC, never running the official client; Ghidra 12.2 demanding a full JDK 25, the default config killed by OOM, the GitHub API never called even once (the Location-header and expanded_assets zero-API tricks); the three-stage login chain captured in full panorama, the gateway encryption utterly broken, 272 obfuscated strings decoded wholesale, the sandbox passing all nine walls — a real WeGame window rendered on the cloud, and the TCLS chain first-run reproduced.

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10-25

The Siege of the Old Court: Three Days and Nights Against the Moyu Protocol, the Complete Breaking of the XXTEA Incantation, and an Arsenal of 2,926 Replay Frames

The Moyu single-player campaign advanced through three days and dozens of unattended shifts, one every two hours: the streaming cipher fully exposed, the XXTEA key 666sjmy666 completely broken, 41 plaintext-ciphertext pairs decrypted offline from the .dat assets, the AES-CBC system of UIScript located; the replay arsenal grew from 72 frames to 2,926 frames across 32 message IDs, the plaintext-frame replay stub v4 stands ready, and the recv-side call chain is decoded in full — every shift does one small archivable thing, and the journal and red lines pass down generation to generation.

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